Obsidian Ocean under a Twilight Sky
Abyssal Battle Armor
First created by Autochthon and widely duplicated during the First Age, these forms of armor were specifically designed to aid and protect the mighty Celestial Exalted in battle. This type of armor is also the model from which the Armors of the Immaculate Dragons were derived. Each suit of celestial armor is a specific creation designed to aid a particular Celestial Exalt. The following description covers the basic framework used in the most advanced suits of armor.
Unlike the less powerful dragon armor, celestial battle armor incorporates self-repairing enchantments so that it does not require periodic maintenance.
Each suit of celestial battle armor requires a commitment of 10 motes of Essence and a level-3+ hearthstone to power the armor’s various enchantments. This hearthstone provides no other benefit. The armor has three hearthstone sockets, and the wearer can select which one is rendered inactive by powering the armor as a diceless miscellaneous action.
In addition to the following list of features, each of these suits of armor also add in the appropriate magical materials bonus. Because they are only made for Celestial Exalts, no celestial battle armor is made of jade. Terrestrial animas are not sufficiently powerful to use this armor.
When worn, wearers of any suit of celestial battle armor gain the following benefi ts:
Filtration Baffles*: +2 bonus to Resistance against poison or all forms of disease (including wound infection); one-hour supply of fresh air (refi lling the tank in fresh air takes one minute per 10 minutes of air added to the tank).
Sensory Augmentation Visor*: As a reflexive action, the wearer gains a +2 bonus to Awareness. Alternatively, the wearer can reflexively activate Essence sight (see p. 85) for three motes per scene, which also automatically pierces any dragon armor cloaking device. In addition, the lenses that provide Essence sight for this armor are coated with thin fi lms made from a mixture of orichalcum, starmetal and soulsteel. As a result, when the character activates the armor’s Essence sight, she can also see unmanifested spirits, ghosts, living beings and enchanted objects (including walking dead and automatons) as glowing presences. In addition, the wearer can see the Essence-flows of demesnes and manses at the range of her normal vision and can easily tell the power of these locations and if their Essence flows have been properly capped.
Exomuscular Fibers*: +2 dots to Strength for feats of strength, calculating jump distance and infl icting damage with attacks.
Peripatetic Greaves: Doubled movement rate; 10mph marching movement rate.
Reinforced Gauntlets/Boots: As weapons, the gauntlets and boots can parry lethal attacks without a stunt (as an exception to the standard “N” tag), and have the following respective statistics:
Name Speed Acc. Dmg Def. Rate Tags
Gauntlet 5 +1 +5B +2 3 N
Boot 5 +0 +6B -2 2 N
The energies of this armor are focused on repairing the wearer’s flesh. While wearing this armor, the owner heals one level of bashing damage every tick and one level of lethal damage every hour.
Anytime the wearer strikes a blow in melee combat that inflicts one or more levels of damage to an Essence-using character, the wearer automatically heals one level of lethal or bashing damage (wearer’s choice). The target of the attack takes no additional damage, but he can feel the wearer draining the life out of her. This feature cannot heal aggravated damage.
Oblivion’s Panoply: This armor is forged from the inhumanly durable soulsteel that results when a Deathlord soulforges the substance of a hekatonkhire and then coats this substance with a fine layer of pure Oblivion. Oblivion’s panoply offers the following benefits:
• Chill: Any time an attacker strikes the armor in hand-to-hand combat, roll that character’s
(Stamina + Resistance), difficulty 2. Failure indicates that the attacker loses a point of Dexterity due to numbness. (Only orichalcum weapons insulate against this effect.)
• Energy Drain: The Oblivion’s panoply plates drain fi ve motes from Essence users each time they contact them with their bare hands or with mundane or soulsteel weapons. Mortals age two years with every successful strike. Flames that touch Oblivion’s panoply are snuffed out, including the animas of Fire Aspects. Water that touches the plates freezes and slides off.
• Force Nullification: +15L/20B soak and hardness from the cancellation of attacks’ kinetic energy. In addition to counting as both of the armor’s additional features, only Abyssals who also have at least three dots in the Liege Background can take this feature.
Soak Hardness Mobility Fatigue Attune
+12L/12B 8L/8B -0 1 10